![]() – Warrior of Lossarnach (Leadership ally, 2 cost, 1 willpower, 1 attack, 1 defense, 1 hit point): + 1 defense to all Outlands characters you control They feel very “game-y”, in that their synergy makes perfect sense in game terms, but I’m not sure how the presence of all these random Outlands factions would cause Hirluin to hulk out until he could practically stand in for Gandalf! Three, I’m not sure how I feel about the theme of this card (and Outlands in general). Second, Hirluin is not a versatile hero, in that he will not find much use outside of Outlands decks. For one, it requires time to build him up to reasonable levels, which might be problematic in quests that have a brutal beginning. However, there are a few drawbacks to this hero. For use in an Outlands deck, Hirluin is absolutely fantastic. I love that he facilitates a new deck type that can be immediately viable, something new to play with other than Dwarves and Elrond/Glorfindel. With all this said, my feelings about Hirluin are mixed. As for Hirluin’s ability, he can use his resources to pay for an Outlands character no matter what sphere they happen to belong to, which allows for the quick build-up of the Outlands synergy. As more and more Outlands allies come into play, boosting the willpower, attack, defense, and hit points of Outlands characters, this has the effect of boosting Hirluin up to a potentially Gandalf-like level of power. Hirluin has extremely low starting stats, but this is all according to design. ![]() However, he arrives to usher in the era of Outlands. Hirluin is the newest hero, and I can’t say that many predicted his arrival. * Hirluin the Fair (Leadership Hero, 8 threat, 1 willpower, 1 attack, 1 defense, 4 hit points): So how does The Steward’s Fear rate in terms of providing powerful new options for your decks? Some scenarios are remembered long for being enjoyable and challenging while others are quickly forgotten, but it is the player cards that live on forever. Alright, folks, Denethor has summoned us, let’s not keep him waiting!īy far the most exciting part of taking a new AP home is breaking it open and checking out the player cards. ![]() We’ve had plenty to occupy us since then, with the release of Heirs of Numenor and The Hobbit: On the Doorstep, but this is the first opportunity for a TftC Adventure Pack review! Since there is less to cover here than in one of the big boxes, I’m going to be squeezing everything into two articles: a review of the player cards and a review of the quest itself. It was way back in August of last year that Shadow and Flame, the last AP of the Dwarrowdelf cycle, was released. It’s been a looong time since I’ve held a new Adventure Pack in my hands. ![]()
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